Foundry releases Nuke 14.0, a major update. Nuke 14.0 offers a beta 3D system with higher performance, 40+ nodes and new workflows, as well as updates to UnrealReader, login-based licensing and Cattery.
New 3D System (Beta)
The new Nuke’s 3D system, which introduces a new beta USD-based system, allows artists to effectively handle modern 3D scenes at scale.
The new USD architecture brings Nuke’s 3D up to modern standards and introduces a dedicated scene graph, new path and masking workflows, more than 40 new nodes and USD-based workflows. New material and light nodes are also introduced in Nuke 14.0.
In order to optimize the new 3D system, the Nuke team has introduced a dedicated community forum for users to discuss and give feedback to the 3D team.
In addition, to ensure that artists do not lose access to any of the workflows they are used to, the new system will work in parallel with the classic 3D system.
Image via Foundry
UnrealReader
In Nuke 14.0, UnrealReader supports Unreal Custom Render Passes, allowing for non-photorealistic rendering effects, and includes OpenColorIO support, allowing for matching color spaces between Nuke and Unreal, easier picking of Sequences, and access to Unreal Sequence metadata to retrieve information about objects like lights.https://www.youtube.com/embed/GLBp6kee1Qo
Cattery
Foundry has released Cattery, a free third-party library, open source machine learning models converted to .cat files to run natively in Nuke. Cattery provides artists with state-of-the-art models that address segmentation, depth estimation, optical flow, upscaling, denoising, and style transfer. It also plans to expand the models hosted in the future and open the site up to user submissions.
Learn more about what’s new in Nuke 14.0.
Read the release notes of Nuke 14.0.
Watch the overview of Nuke 14.0